
You can play them over the top of each other, and it just sounds like the piano is holding down the sustain pedal.”

“Each of these stems, they’re not the same length, even though they’re the same musical length. “I exported each of these stems so that the reverb rings out as much as it can,” he says. And although the notes can sometimes cut off midway through musical phrases, the songs avoid sounding chopped up through the use of reverb. Using Logic, he split up the song into two beats, ending up at about 400 stems.
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“We all got together and were sort of like, ‘Well, we gotta figure out how to do this,’” Golding says. The reactions to the music in the trailer were so strong that the studio felt it needed to oblige. “Please tell me the musical score is dynamic and situational aware, and not just in the video? That would make this game the best thing,” a commenter wrote, with numerous others in agreement.

” But it was edited in such a way that the music begins when the goose grabs the gardener’s radio, and when the trailer immediately went viral, it struck a chord with people. Composer Dan Golding, who previously worked with the studio for the soundtrack of its debut title Push Me Pull You, was brought on to score the trailer, which features Debussy’s “Prelude No. Surprisingly, the studio had originally leaned toward having no music in the game until the first trailer was released in 2017.

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When the goose is in full chaos mode, waddling away from the gardener who just wants his keys back, the piano tune plays out in full, encouraging the player to keep up the shenanigans. The playful piano music almost provides a kind of insight into the goose’s mind - the melody plays in quiet, short bursts when it’s up to no good, creeping up on its next victim. One of the highlights of House House’s Untitled Goose Game, the “slapstick-stealth-sandbox” game in which you play a terrible goose wreaking havoc in a lovely English village, is the adaptive soundtrack of Debussy’s Preludes.
